Goal
To engage and interact with users on Chinese Valentine’s Day.
Solution
We created a simple game where users were required to achieve a goal within a certain time limit.
What we did
Copywriting
UI Design
Development
Game Mechanics
Users simply needed to tap as fast possible on a button within the time limit to interact with the game. We also created a leaderboard and gave away prizes to encourage participation.
Design
Targeting female users, we created a female otaku as the driving image for the game. Ryo’s products were also integrated into the scene.
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